Episodes

Mar 22, 2021
Mar 22, 2021
1hr 18 min

Mar 15, 2021
Mar 15, 2021
25 min

Mar 5, 2021
Precinct Omega Podcast - Review #01
Mar 5, 2021
Mar 5, 2021
35 min
This week, in a sight deviation from the usual schedule, I take a look at the last ten months of podcasting and re-visit some of the topics I've talked about, and also bring up some listener feedback for a response.

Mar 1, 2021
Mar 1, 2021
33 min

Feb 22, 2021
Feb 22, 2021
1hr 3 min

Feb 15, 2021
Feb 15, 2021
26 min

Feb 8, 2021
Precinct Omega Podcast - Design #6 - Turns
Feb 8, 2021
Feb 8, 2021
54 min
- What are turns?
- How do different designers and games approach them?
- What alternative solutions are being used?
- Why do we have turns at all?

Feb 1, 2021
Feb 1, 2021
25 min

Jan 25, 2021
Jan 25, 2021
39 min
This week has another game design discussion (monologue, let's be hones) in which I talk about the role that art plays in inspiring, guiding, communicating and supporting a game through development and into the market and the hands of its players.

Jan 19, 2021
Jan 19, 2021
25 min
Sorry the podcast is a day late, this week! I totally forgot to upload it here. Won't forget again!
This week the news looks at:
The discussion this week is about the game design metagame - the factors that a commercial game designer needs to think about (in my opinion) when they are planning to write a game for today's market.

