Episodes

Jan 11, 2021
Jan 11, 2021
1hr 9 min

Jan 4, 2021
Jan 4, 2021
15 min

Jan 1, 2021
Jan 1, 2021
38 min

Dec 21, 2020
Dec 21, 2020
55 min
Bernard's back!
This week's episode is a longer one, stretching out to just shy of an hour, but I was absolutely stoked to welcome Tomas Rawlings of Auroch Digital (and a patron), who brought me news of emerging devices for hybrid tabletop/digital gaming that I found absolutely fascinating, and it was terrific to get Tomas's insight into how these could transform our tabletop experience. I start as a skeptic, but really found my enthusiasm growing as Tomas explained what could be done with products like these.
The news items this week covered:
2D6 Wargaming and 6mm Sengoku Jidai
GCT Studios, Bushido and The Brotherhood
Additional listening on the topics discussed can be found here:

Dec 14, 2020
Dec 14, 2020
21 min
First of all, my deepest apologies for my recent absence. If you follow Precinct Omega on Facebook or are a Patron, then you'll be aware that I had some problems getting my hands on a part to effect a straightforward repair on my laptop. But it arrived this morning, so I'm back, baby!
However, while things weren't working, after radio silence for a few weeks, I finally gave in and recorded an episode on my smartphone. So, no Bernard. No music. No special effects. Just me, talking.
This week's podcast looks at:
Games Workshop (you don't need a link to them!)
and, later on,
This week, I'm thinking about advertising and how and why the world of miniatures wargames is forced to approach the issue differently to conventional manufacturers and retailers.

Nov 16, 2020
Nov 16, 2020
36 min
Having forgotten to upload the script to the last design episode, I decided to embrace it, this week, and just no bother with the script. The result is more rambling and less structured and possibly less coherent. But hopefully still interesting.
Let me know in the comments: stick to unscripted (and maybe do a video version as well) or go back to scripting and the hours-long preparation each episode demands... Can you tell my heart's not in it?

Nov 10, 2020
Miniatures News #26 - Stuff vs Good Design
Nov 10, 2020
Nov 10, 2020
27 min

Nov 2, 2020
Nov 2, 2020
20 min
In the first in the new series, I start by talking about conceptual efficiencies and physical efficiencies - what are they, and why do large game companies like physical efficiencies so much?*
Link to the panel.
*Answer: because they make them more money.

Oct 26, 2020
Oct 26, 2020
21 min

Oct 19, 2020
Oct 19, 2020
29 min

