I've mentioned Warsurge a little on social media, and I thought it was, perhaps, time to bring it more to the fore. So I was pleased when Nick and Rich, two out of its three creators, agreed to come on the podcast and talk about the game.

Warsurge is a new miniatures wargame from Australia. They call it "universal", I call it "miniatures agnostic". But regardless, they've got a unique and interesting approach to design and market access that's worth hearing about. And it might even be a pretty good game.  You can find out more here:


I didn't realize this was my 50th news episode until I was finishing up the formatting. If it had occurred to me, I would've done something more interesting... and probably more coherent. Here are some links:

https://www.kickstarter.com/projects/thatevilone/roma-ad-astra https://www.northstarfigures.com/ https://wargamesbuildings.co.uk/ https://www.sciborminiatures.com/ https://www.reapermini.com/ https://www.warcradle.com/ https://puppetswar.eu/ https://bitsofwar.com/ https://vanguardminiatures.co.uk/

I talked, two weeks ago, about how 3D printing would affect Games Workshop - TL;DR, they'll need to make changes to their business model eventually, but not in a way that will stop them being profitable.
This week, then, I'm turning to the rest of the industry and trying to explain why small manufacturers, designers, artists and consumers need to be aware of the coming change and how it will impact them far more substantively than it will the Big Names.
Paolo Parente announced last week that Dust Studio, the company behind Dust 1947 and related games is winding up.
In this episode I take a look at the history of Dust as a gaming IP, its influence and shifting fortunes and why I think it's ultimately failed.
Other related games:
I recently read/watched/listened to a few social media commentator types (a lot like me) who all seemed to be of one mind that 3D printing wasn't a problem for GW.
I very much disagree. Sort of.
In the first of a two-parter, I take a look at how 3D printing may affect GW's business model and why, look at why people think it "isn't a problem" and why they're wrong, and what GW could and should do to adapt their business model to 3D printing.
In the second part, I'll look at the wider world of miniatures wargaming, where the impact is, I suspect, going to felt much more keenly.
Deadzone 3rd edition appears, as if from nowhere! What's going on and is this genius or a horrible misstep by Mantic?
Meanwhile, other microenterprises are releasing cool stuff!
Killwager from Enemy Spotted Studios is on Kickstarter, whilst Eisenfront has released its first 2-player starter boxed set.
What does all of this mean for Precinct Omega? Well, it looks like I'm putting out a new game, myself, which you'll find available here. Patrons should look for their discount codes, coming soon! But it also reflects back on the fact that I'm going to have to take a slightly different approach for a while and that will mean putting my tie back on and hitting the office for some short-term HR contracts.
The podcast isn't going anywhere, though, so watch this space for more!
All miniatures wargames seem to go through multiple editions, one way or another, but why?
Why are new editions of miniatures games so different to new editions of other games and/or books? Why do we get so many, so often? Is it bad for the community or bad for the hobby? How often is *too* often for a new edition?
I try to answer these and other questions in this week's episode of the podcast.
In this business, companies enter the market and companies leave it with a depressing regularity. But what motivates them to start and what leads to their departures?
With the news that Impudent Mortal is back, IDW Games is gone and Freebooter's Fate is, astonishingly, still here, I dig into this question in a little more detail and ask what it means for Precinct Omega.
 So, earlier this week I accidentally deleted, just... hundreds of files.
OK, so technically I had intended to delete the vast majority of them, but a mis-click ended up with me basically deleting my entire archive of podcasts and videos.
For most purposes, no biggie. They're all uploaded to the Interwebz if I need them and, to be honest, I mostly don't. However, I kept them around because it makes it easier to copy and paste elements from earlier shows into later ones, like intros and suchlike. Yeah, well... those were some of the things I managed to delete.
But part of the challenge of running a business is taking setbacks and turning them to one's advantage. So I spent a large chunk of a day this week creating brand new intros for podcasts and videos, so you get a brand new intro and outro from Bernard, with awesome brand new music and - to top it off - an whole hour-long interview with Five Parsecs from Home author, Ivan Sorensen.
(And, for the record, it's EE-van, technically; but since he moved to the US he answers to EYE-van as well.)
In this episode, I revisit the apparent demise of Guild Ball. No, really, it's dead. But only... kind of dead? Stuff happened. I talk about it.
Also, Secret Weapon Miniatures is dead. Probably. Again, kind of. I talk about that.
And Asmodee. Definitely not dead, but responsible for other things maybe kind of dying. But not really. Let's talk about that!

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