If you ever want to get a group of wargamers talking (like we need the encouragement) just ask them about points systems.  It's one of the most controversial and hotly-contested arguments to be had in our world.
 
In this podcast, I take a look at not only the different approaches to points systems that designers can take, but also at the reasons why designers use (or don't use) points systems.  I discuss the alternatives, what both designers and players should bear in mind when thinking about points systems, and what the future might hold.
 
Required reading for this podcast (j/k) is Douglas Hofstadter's Gödel, Escher, Bach 
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