This week, I look at some emerging miniatures wargames:
 
HOF 
 
But wanting a bit of a break from the in-depth industry analysis we've been doing for the last few episodes, I thought I'd talk, instead, about the emotional bedrock of game design and, of course, how it applies to these four and to Precinct Omega.
 
Also, I take an unscheduled side quest to look at translation and localisation of games.
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