I take apart the question of armour - both personal and vehicle armour, and with a look at both historical and futuristic warfare - and how game designers frequently miss opportunities to embed the realities of armour into their game designs.
This week, I have attempted to record a video version of the podcast, which will be posted on YouTube. This is just the audio and you will lose very little from just listening to the audio, but I do refer sporadically to to the fact that I'm now speaking to a camera. Just FYI.
Share | Download(Loading)
Podbean App

Play this podcast on Podbean App