Archive for October 2021

News #50 - Intellectual Property in Wargaming

I didn't realize this was my 50th news episode until I was finishing up the formatting. If it had occurred to me, I would've done something more interesting... and probably more coherent. Here are some links:

https://www.kickstarter.com/projects/thatevilone/roma-ad-astra https://www.northstarfigures.com/ https://wargamesbuildings.co.uk/ https://www.sciborminiatures.com/ https://www.reapermini.com/ https://www.warcradle.com/ https://puppetswar.eu/ https://bitsofwar.com/ https://vanguardminiatures.co.uk/

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I talked, two weeks ago, about how 3D printing would affect Games Workshop - TL;DR, they'll need to make changes to their business model eventually, but not in a way that will stop them being profitable.
 
This week, then, I'm turning to the rest of the industry and trying to explain why small manufacturers, designers, artists and consumers need to be aware of the coming change and how it will impact them far more substantively than it will the Big Names.

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Paolo Parente announced last week that Dust Studio, the company behind Dust 1947 and related games is winding up.
 
In this episode I take a look at the history of Dust as a gaming IP, its influence and shifting fortunes and why I think it's ultimately failed.
 
Other related games:
 

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I recently read/watched/listened to a few social media commentator types (a lot like me) who all seemed to be of one mind that 3D printing wasn't a problem for GW.
I very much disagree. Sort of.
 
In the first of a two-parter, I take a look at how 3D printing may affect GW's business model and why, look at why people think it "isn't a problem" and why they're wrong, and what GW could and should do to adapt their business model to 3D printing.
 
In the second part, I'll look at the wider world of miniatures wargaming, where the impact is, I suspect, going to felt much more keenly.

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