Archive for April 2021

Precinct Omega Podcast - News #37 - Cursed City

This week I look at some interesting news from:
 
Games Workshop (Not a link to GW, btw)
 
I take a look at the events surrounding the release and recent news regarding their Warhammer Quest: Cursed City boxed game, and then - as ever - turn it back on the industry to look at how different business models affect how companies communicate with their customers... And how customers "communicate" with the companies.

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Shooting is a critical part of most tabletop miniatures wargames, but it is frequently given woefully little consideration by designers who think in narrow terms about the experiences of the soldiers they represent. Players, too, often think purely in terms of "hit" or "miss", without engaging creatively with the imaginative space of the tabletop.

In this episode, I think about what designers can do to more effectively communicate the experience of shooting and range combat, be it with historical, modern or science fiction weapons.

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I take at look at:

Bad Squiddo Games 

North Star Military Figures 

Wyrd Games 

Avatars of War 

Antenociti's Workshop 

DGS Games 

All of these business have faced or are facing challenges to their market relevance, either through personal circumstances, shifts in the market, technological drift or commercial miscalculation. And each has addressed or is addressing these challenges in different ways. I take a look at different approaches small businesses have taken and consider what Precinct Omega and other businesses in the industry can learn from their example.

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A couple of weeks ago, I got to meet up virtually with patron Andy Strauss, whose input into the development of Horizon Wars: Infinite Dark was really insightful and informed from a lifelong obsession with spaceship combat games.
We had a chat about the culture of wargaming in Brazil, and walked through the evolution of spaceship combat games over the last few decades or so.

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