Archive for February 2021

Commissioning art for a tabletop game is one of those things that can be outside a designer's comfort zone and I've had a load of questions about it.  To try to explain how to articulate your needs, find an artist, estimate a budget and compose a brief, I spent slightly over an hour in monologue about this subject.
 
I was going to do a feedback episode, but I got too tied up with other tasks this week, so we'll have the feedback episode in a couple of weeks.  The good news is that I've not had any lawyers or financial experts get in touch to tell me my episode about VAT was substantially incorrect, yet!
 
Here are some links to websites or portfolios of some of the artists I talk about in this episode:
 
 
 

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Try not to fall asleep!  I've been through the pain.  I've done the research.  I've come to conclusions.  And all this excitement about VAT and customs duty etc... well, I don't think it's as scary as some people are making it out to be.  And in this episode, I'll explain why.
DISCLAIMER: Not a lawyer.  Not an accountant.  Not a tax specialist.  Just a podcaster.  YMMV.

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Precinct Omega Podcast - Design #6 - Turns

Inspired by Jake Thornton's own Patreon campaign, I was moved to take a look at the concept of turns:
 
  • What are turns?
  • How do different designers and games approach them?
  • What alternative solutions are being used?
  • Why do we have turns at all?

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This week I mention:
 
And the topic of our discussion is the range of options manufacturers generally have when it comes to deciding on a material for their products: resin, plastic, white metal and digital.  What the advantages and disadvantages of each to the manufacturer, and what can you learn about a company from the choices they make?

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